Bethesda announced a Fallout tabletop board game this week. The game created by Fantasy Flight Games lets players recreate some of the notable faction wars from Bethesda’s hit videogames FALLOUT 3 and FALLOUT 4. The board game is currently scheduled to ship date in January 2018 and can be pre-ordered now for $60 USD.
More information as well as pictures of the game, and the pre-order links are below courtesy of Bethesda.
Fallout Tabletop Available for Pre-Order
After trekking thousands of miles across the Capital Wasteland and exploring every corner of the Commonwealth, you may be feeling pretty good about your grasp on the irradiated world of Fallout. You know where the most vicious Deathclaws roam freely, your stash of aluminum cans is well-stocked, and you’ve likely wooed a companion or two with your charming ways. However, the Wasteland always has a way of surprising you with something new!
The captivating, post-nuclear Fallout franchise has come to your tabletop in the brand-new adventure game from Fantasy Flight Games! The modular tabletop game recreates some of the most memorable faction wars of Fallout 3 and Fallout 4, while allowing you to explore the Wasteland alongside up to three friends. The well-known hobby game company is no stranger to the Bethesda game family, having created two renditions of id Software’s DOOM for the tabletop before — one releasing just last December. This, however, is their first foray into the irradiated landscapes of Fallout, and the game draws faithfully on the Fallout experience you know and love.
The game begins with each player selecting a survivor. Some of your options will be quite familiar, such as the Vault Dweller and the Wastelander, but players are also presented with some new opportunities, allowing you to take on the role of a Ghoul, Super Mutant or Brotherhood Outcast. Whichever character you choose will determine most of your starting stats, abilities and possessions, but the majority of your survivor’s traits will be developed throughout the game. Of course, you’ll recognize the S.P.E.C.I.A.L. skill system around which the Lone Wanderer and Sole Survivors’ abilities revolve, though its function on the tabletop is quite unique. Bethesda Game Studios’ very own quest and systems designer Jon Paul Duval praised that feature in particular: “It’s not like the video game per se, but as board game mechanics go, it’s really compelling! I like that as you become more powerful with increased S.P.E.C.I.A.L., it takes you more XP to level up, and that’s tracked by bouncing the XP counter along your S.P.E.C.I.A.L. tokens—it’s really elegant.”
Once the game’s survivors are established, you will begin to explore the concealed game map. Each of the core game’s four scenarios reflects an area of the post-nuclear world: The Capital Wasteland, The Pitt, The Commonwealth and Far Harbor. While these are familiar spaces at heart, each setup of the game will result in a slightly different layout so the board’s exact offerings will be unpredictable. The pieces of the board that remain constant will be your primary locations, such as Diamond City or Megaton. By visiting these and the varying locations across the board, you will be able to meet friends and foes, search for valuable Caps and loot, equip powerful armor and weapons, and pursue a number of quest objectives.
You know as well as we do, however, that it’s not quite that simple. Getting to each location and completing quests will require you to overcome a number of challenges. Wasteland enemies like Bloatflies and Yao Guai will pursue you throughout your journey, misguided choices will set you back on your path to victory, and irradiated regions will force you to endure unwanted Rads or take lengthy detours. On top of the standard Wasteland obstacles, conflicting factions will also stand in your way as they seek to achieve their own goals.
In your attempt to gain Wasteland Influence and claim power, you may have the opportunity to join one of these factions, furthering their goals. However, your former partners in survival may have other ideas, forcing you to make increasingly complicated decisions as you progress through the story. Matt Andrews, another quest designer at BGS, imagines this will encourage some fun rivalry between players. “I’m thrilled to see the inclusion of factions and the idea of giving everyone the opportunity to pick sides. I hope players will pick favorites and develop rivalries, because that friendly trash-talking element of games can be a lot of fun.”
From befriending Dogmeat to donning Power Armor, from battling Raiders to exploring Vaults, your tabletop adventure is just another piece of the Fallout story! Senior Game Designer at BGS, Alan Nanes, shared his thoughts with us on the game overall, saying, “The Fallout board game has a unique blend of exploration, storytelling and good old-fashioned combat, with all the trimmings you’d expect from our video game. It is an excellent translation of our game to the tabletop.”